#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayTracingImportance\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayTracingImportance\\Local.frag")

REGISTER_SHADER(RayTraceRgenShader, "RayTracingImportance\\RayTrace.rgen")

REGISTER_SHADER(RayTraceRchitShader, "RayTracingImportance\\RayTrace.rchit")

REGISTER_SHADER(RayTraceRmissShader, "RayTracingImportance\\RayTrace.rmiss")

REGISTER_SHADER(HdrSampleRmissShader, "RayTracingImportance\\HdrSample.rmiss")




